Construction inventory management: connecting people, data, and processes.

Client
BuildMate

MY ROLE
UX/UI Designer
TEAM
Ricardo Schmidt (UX Designer);
Thomas Silva (Product Owner);
Roney Diego (Full-Stack Developer);
PROJECT TIMELINE
Fevereiro 2025 - Abril 2025
TOOLS USED
Figma;
Figjam;
Google Docs;
Google Meet;
Discord.
RESPONSIBILITIES
- User Interviews
- Insight Analysis & Synthesis
- User Flow Review & Creation
- High-Fidelity Prototypes (Web & Mobile)
- Usability Testing
Note: This project is under a Non-Disclosure Agreement (NDA). Some information has been omitted, and the data shown on the screens has been modified for demonstration purposes.

Project Summary
BuildMate is an application designed to optimize inventory management in construction projects. The solution enables field teams, storekeepers, and executives to clearly and efficiently track the flow of materials, tools, and requests, reducing losses, increasing data visibility, and centralizing critical daily processes.
I worked on designing the requester and storekeeper profiles (mobile), as well as strategic dashboards for executives (web). The application was developed for web, iOS, and Android platforms, with interfaces tailored to different operational roles.
Problems & Opportunities
Companies in the construction sector face serious operational challenges related to disorganized inventory, poor communication between field and management, and low traceability of materials and tools.
One of the main issues is workforce downtime due to lack of supplies, leading to significant waste of time and money. In addition:
Inventory control is often manual, scattered across spreadsheets and forms;
Requests are informal, making prioritization and approval difficult;
There is no clear visibility into consumption or stock status;
Reports are based on partial inventory counts, prone to human error and requiring high manual effort.
BuildMate was created to eliminate this scenario. It connects requesters, storekeepers, and executives in a single platform, enabling them to:
Anticipate needs and ensure material availability;
Approve or reject requests quickly;
Track tools, prevent losses, and manage maintenance;
Access strategic insights through web and mobile dashboards.
Solution
I worked on three main user profiles:
Requester (mobile): Creation of supply or kit requests, with filters, editing, and reporting features. Access to information about tools and team members.
Storekeeper (mobile): Approval or rejection of requests, stock and kit composition visualization, and tool management (delivery, return, maintenance).
Executive (web & mobile): Dashboards centralizing usage indicators, consumption, and inventory movements, with filters by period, project, and collaborator.
The interface was built using the Minimal UI Design System, ensuring consistency across platforms, faster prototyping, and strong usability in field environments.
Impact & Results
The product was validated through stakeholder testing and is now being prepared for field trials with construction companies. Although no metrics were defined at this stage, the validated flows resulted in:
Greater clarity and confidence in requisition processes;
Reduced communication gaps between field and management;
Strong stakeholder perception of value, especially regarding the usability and flow of the dashboards.
My role
I joined the project with some flows already mapped. My focus was to:
Interview stakeholders to understand context and real pain points;
Review and map new usage flows;
Design high-fidelity interfaces with a strong focus on usability;
Conduct usability testing and present findings to the team.
I also suggested defining metrics and indicators, but at that time the client’s priority was to obtain validated high-fidelity prototypes to kick off development.
Selection & Relevance
This project is part of my portfolio as it reflects my ability to adapt and deliver in an agile environment. Despite scope and time constraints, I was able to contribute with functional, feasible solutions validated directly with stakeholders.
Learnings
Experienced firsthand the importance of adapting the UX process to the project’s reality.
Gained maturity in making interface decisions for operational contexts.
Reinforced the value of conducting solid interviews and tests, even without a formal discovery phase.
INTERACTIVE PROTOTYPE
Note: The interactive prototype for this project will not be shown due to confidentiality reasons.
Navigable Prototype
Navigation instructions:
In the left side menu, choose which version of the prototype you want to view, as shown in the image below.

The icon shown in the image below, which is in the upper right corner, allows you to view the prototype in full screen.






